Traveller-digest      Saturday, August 7 1999      Volume 1999 : Number 926



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

OT :  Hitchhiker's Guide to the Galaxy
Re: First In subsector listing
Re: Hi!
Re: Dispatch From Crescent City Con
Re: Planetology 102 part 3
Re: Hi!
Planetology 102 Part 6
Re: Planetology 102 Part 4
Planetology on the Web?
Re: Hi!
Re: Planetology on the Web?
Re: Volcanoes on Io
Re: Hi!
Re: Traveller Symbols
Re: Planetology on the Web?
RE: How many Lists???
Re: Traveller Symbols
Help needed (Slightly OT)
Re: Planetology on the Web?
Re: Dispatch From Crescent City Con
Re: Dispatch From Crescent City Con
Re: First In subsector listing
AOLs websites
Don't Panic.  Remain Calm.
Don't Panic.  Remain Calm.

----------------------------------------------------------------------

Date: Sat, 7 Aug 1999 11:12:37 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: OT :  Hitchhiker's Guide to the Galaxy

I tried recording from my cassette-player to my hard drive, which worked.  I
am using Montego Bay's Soundview program (cheezy next to useless).  I
recorded one whole episode and its a .WAV file of almost 300 megabytes.  It
was recorded in 44Khz, 16bit Stereo.  I was unable to set the recording for
anything else as the software only allows converting afterwards.  The file
is so large though that it cannot convert it.

Another problem, the sound quality.  The software makes the .WAV file sound
like I had recorded it from speakers using a microphone..(fuzzy, overdone
bass with an echo).

Any ideas guys?
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 07 Aug 1999 11:32:12 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: First In subsector listing

At 10:10 PM 8/5/99 +0000, you wrote:
>A fair number of people had been requestion additions and or changes
to the listing I 
>designed. The problem is, I've run out of space...
>
>So, do I:
>
>  a. Leave as is...
>  b. Take something out and add new stuff...
>  c. Develop a coding scheme (which I am against, while it is very Traveller, it is 
>also un-GURPS).
>  d. Stop limiting myself to 80 columns.

	E. Keep what you have now, and add as separate options c and/or d.
That way, the GURPS interface is unchanged. Those of us who want/need
something different dump c or d to a text file and run it through
Perl or some other utility to extract and reformat it the way we want
...

(Just learning it but Perl ROCKS!  "Help, I've geeked and I can't get
up!")
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Fight Spam! Join CAUCE! == http://www.cauce.org/

------------------------------

Date: Sat, 07 Aug 1999 08:33:39
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Hi!

At 12:39 AM 8/7/99 -0700, you wrote:

>"Damn, I really *miss* that game!  People still play?!?!"

http://www.hooked.net/~dberry/saga.html
- -- 

Doug Berry
dberry@hooked.net
http://www.hooked.net/~dberry

------------------------------

Date: Sat, 07 Aug 1999 08:35:36
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Dispatch From Crescent City Con

At 10:03 AM 8/7/99 EDT, you wrote:

>Yeah, what are the most profound differences!!! What is prompting this 2nd 
>edition so early in the shelf-life of G:T? 

They sold out of the first edition that fast.  The Second printing is just
a bug fix.
- -- 

Doug Berry
dberry@hooked.net
http://www.hooked.net/~dberry

------------------------------

Date: Sat, 07 Aug 1999 08:42:25
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Planetology 102 part 3

At 04:04 PM 8/6/99 -0700, you wrote:

>Does anyone know what the official Zhod color is? I'm still working on that
>Spinward Marches page and doing the political sections now. How about the
>Sword Worlds? I am also looking for any other sybols in canon, except the 3I
>sun. I have alot of those. Heraldric devices, subsector/sector/world crests,
>etc. Thanks!

based on _Fifth Frontier War_, the Zho's use blue.  I see them as a blue
and silver type.

The Sword Worlds use black on green, the Confederation logo is three swords
crossed like this:

      *
      *
    *****
      *
   *  *
 ************
   *  *
      *  *
 ************
      *  *
      *
      *

I'll play with my wimpy little graphics program later today and see what I
can come up with
- -- 

Doug Berry
dberry@hooked.net
http://www.hooked.net/~dberry

------------------------------

Date: Sat, 7 Aug 1999 09:02:08 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Hi!

I saw that and loved it.  Give me a call when you're ready to run your next
campaign, 'k?

I'm gonna get my hands on some rules ASAP.

Kiri  =)
- -----Original Message-----
From: Douglas E. Berry <dberry@hooked.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Saturday, August 07, 1999 8:45 AM
Subject: Re: Hi!


>At 12:39 AM 8/7/99 -0700, you wrote:
>
>>"Damn, I really *miss* that game!  People still play?!?!"
>
>http://www.hooked.net/~dberry/saga.html
>--
>
>Doug Berry
>dberry@hooked.net
>http://www.hooked.net/~dberry
>

------------------------------

Date: Sat, 7 Aug 1999 12:20:27 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Planetology 102 Part 6

7. Iron
     Iron is only slightly less abundant than silicon and
magnesium.  It is by far the most important industrial metal. The
earth has plenty of iron, and only the most highly concentrated
deposits have been exploited. For example, today ore containing
1% copper is considered a real find. An ore containing only 10%
iron is worthless. Iron can also be found in elemental form in
asteroid belts as a result of planetary formation processes (to
be discussed later) that concentrate it.
     Unlike the other elements so far considered, iron has two
stable ionic forms, Fe+2, and Fe+3. This produces two distinct
oxides: FeO, (Ferrous oxide,  wuestite), and Fe2O3 (Ferric oxide,
hematite). There is also a compound of these, Fe3O4 (magnetite).
These last two compounds are the principal forms found in the
earth's crust. Iron and the ferrous compounds are more stable in
vaccuum, dry, and low oxygen environments. On the earth's
surface, the generally reddish colored ferric compounds
predominate.
     Iron hydroxides and partial hydroxides are also known. Iron
rust, which only forms in the presence of both water and oxygen,
is a mixture of these. Ferric hydroxide is thought to be
responsible for the pronounced reddish color of Mars. These
compounds are barely soluble at all; more than silica, but less
than magnesium.
     From a cosmic point of view, the most important forms of
iron are the silicate minerals ferrosilite (Fe2Si2O6, 2 units
FeO, 2 units SiO2) and fayalite (Fe2SiO4, 2 units FeO, 1 unit
SiO2). It is actually quite difficult to separate magnesium and
iron silicates. Forsterite (the principal magnesium silicate) and
fayalite (the principal iron silicate) mix with each other in all
proportions, and the light greenish ferromagnesian silicate
mineral olivine is the result.
     Although there is not enough magnesium to saturate the
combining capacity of silicon, it turns out that inclusion of
ferrous oxide makes up the difference, so that the greatest share
of all three elements becomes tied up in olivine and related
minerals. This accounts for why these are the principal
components of stony meteorites and probably planetary mantles,
including the earth's. Other materials combine better with
silicon than iron does, so that there is a little iron left over.
Away from the earth's crust, most of the surplus is in the
form of ferrous oxide.
     Iron silicates are weathered by water in somewhat similar
fashion to magnesium silicates, so olivine does not last long
(geologically speaking) where there is plenty of water. There is
a ferrous carbonate (FeCO3) which can be found in older
sedimentary deposits, but the ferric ion created in an oxygen
atmosphere and carbonate make an awkward combination. Hematite is
more stable.
  

------------------------------

Date: Sat, 7 Aug 1999 12:20:31 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Re: Planetology 102 Part 4

Subject: Re: Planetology 102 Part 4
Leonard Erickson wrote:

>It's also somewhat important biologically. You see, this
>"unimportant" compound called "chlorophyll" contains magnesium. 

True; but this could be an "accident" of terrestrial life. There
are actually several varieties of chlorophyll, each responding
best to a different wavelength of light. AFAIK some other
metallic ion or even some entirely different kind of coupound
could serve the same function, given the appropriate biochemistry
and cellular machinery.
In different biologies, magnesium could easily play some different but
still vital role.  Such an abundant element is bound to find some use.

 

------------------------------

Date: Sat, 7 Aug 1999 12:20:34 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Planetology on the Web?

I'd be interested in putting my Planetology 101 and 102 posts and
other stuff on the web, but I don't have a site of my own. 
Would anyone be interested in hosting this?
  

------------------------------

Date: Sat, 07 Aug 1999 12:21:44 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Hi!

Kiri,

Check out Swordworlder's Subsidized Merchant page WWW.Download.com and
follow the links, or check ebay I saw a couple of the 3 book sets for
sale up there.

Mike

Kiri Aradia Morgan wrote:
> 
> I saw that and loved it.  Give me a call when you're ready to run your next
> campaign, 'k?
> 
> I'm gonna get my hands on some rules ASAP.
> 
> 
- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Sat, 7 Aug 1999 12:48:35 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Planetology on the Web?

Thad asked :
- -----------------
I'd be interested in putting my Planetology 101 and 102 posts and
other stuff on the web, but I don't have a site of my own. 
Would anyone be interested in hosting this?
  ---------------------------

I will, I've been saving them all as text files for a later CD burning.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 7 Aug 1999 09:52:01 -0700
From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net>
Subject: Re: Volcanoes on Io

>One question:  I was under the impression that Io's volcanoes were very
>transitory phenomina, lasting only a matter or weeks.  I see on this page
>that they seem to be named features.  Was I mistaken on that point?

Many volcanoe are semi-permanent - either always there or recurring in the
same place, at least over the baseline of a few years that we know have (eg
Loki, which dominates the total heat flow, and Pele, where the plumes often
are, and Kanehekili, which Voyager didn't see but has been there consistently
in ground-based images since. There is a subclass of hot transient events
that only last a few weeks as well.

Bruce

------------------------------

Date: Sat, 07 Aug 1999 10:00:29 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Hi!

> I ignored it, just like I ignored the "death during generation" rule and
> probably quite a few others too.
>
I like using the death during generation as a forced mustering out inspired
by the rule in Twilight 2000. Of course theirs is the beginning of WWW3, but
any event could be used from as personal as an accident to your person, to
the start of whichever Frontier War is coming up in YTU.

>
> I've always wondered why it wasn't Dex+Int+Edu? There are a lot of physical
> skills that rely on Dex.
>
If you are going to bother with that, it may be a good idea to divide up the
skills into physical, mental or other catagories, and limit them according
to type.

BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 07 Aug 1999 10:22:20 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Traveller Symbols

 > based on _Fifth Frontier War_, the Zho's use blue.  I see them as a blue
> and silver type.

Oooh, I like the sound of that, I found their symbol in B/W, and silver
would look sharp. What type of blue? Cobalt, marine, indigo, cyan, etc.?
>
> The Sword Worlds use black on green, the Confederation logo is three swords
> crossed like this:

Particular green?

It looks like one with the pommel at the top, pointing straight down, with
two others crossing the first below the hilt, right? Does it matter which
side the other two have their hilt on? We are not talking Darrian
Confederation, are we? This deals with "late 3I history" as in the campaign
I never got to finish playing. huh? My arbiter's weanie brother threw out
his gaming books and they got rained on. So my mind is like in a time warp,
stuck at CT's release.

> I'll play with my wimpy little graphics program later today and see what I
> can come up with

Cool deal, I don't need much, just trying to stay somewhat canonical.

BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 07 Aug 1999 10:33:16 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Planetology on the Web?

> I'd be interested in putting my Planetology 101 and 102 posts and
> other stuff on the web, but I don't have a site of my own.
> Would anyone be interested in hosting this?
>
Most assuredly! I am just stating my page, and it has an overview of a
mildly heretical sector far from canon space, a page on life in that sector,
and a page on gravitics, which my roomie wrote. Still working on a Spinward
Marches map and some other goodies. Right now it is at:
http://www.sierratel.com/aum/BZAT/index.html
And the gravitics:
http://www.sierratel.com/aum/imtu_grav.html

This will all get much more organized soon. ;)

////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 07 Aug 1999 13:38:39 -0400
From: Thomas Jones-Low <tjoneslo@softstart.com>
Subject: RE: How many Lists???

Date: Sat, 07 Aug 1999 00:37:34 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: How many lists???/Vilani law

><snip>Right now, there's the 'mainstream' list <snip>, 
>the 'Gearhead' list where they talk Traveller technology, <snip>

Where do I subscrbe to the Gearhead list?

The resources at
http://www.cyburban.com/~jzeitlin/infocenter/travnet.html
says to use:  trav-tech-request@qrc.com

	However, I just tried it, and the mail program returned a "Mailbox no
longer exists" error. Perhaps if there is an updated link?

- --
Thomas Jones-Low
tjoneslo@softstart.com

------------------------------

Date: Sat, 07 Aug 1999 11:49:10
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Traveller Symbols

At 10:22 AM 8/7/99 -0700, you wrote:

>Oooh, I like the sound of that, I found their symbol in B/W, and silver
>would look sharp. What type of blue? Cobalt, marine, indigo, cyan, etc.?

Deep blue.

>> I'll play with my wimpy little graphics program later today and see what I
>> can come up with
>
>Cool deal, I don't need much, just trying to stay somewhat canonical.

Bless you, for sticking to the truth path of Canon.

For any interested, I have a little .zip file that has my efforts with the
SWC logo (three versions, one with the name in proper Icelandic), and a
real cheap Zhodani logo that I will play with later.
- --

Douglas E. Berry, dberry@hooked.net
Inquisitor Maximus
Reformed Canon Church of Sylea
http://jump.to/SyleaDownport

------------------------------

Date: Sat, 07 Aug 1999 14:45:20 -0400
From: Kurt Feltenberger <kurt@blazenet.net>
Subject: Help needed (Slightly OT)

Hi All!

I have a question that is for a different game, but it does have some 
relevancy to Traveller.

When a large foreign body enters the atmosphere of a planet, such as Earth, 
what are the effects other than the impact, seismic, and dust cloud are 
there?  What I'm looking for is a natural way of disrupting electronics for 
a period of not less than 48-72 hours but retaining the chance that they 
will come online again.

I was thinking of some sort of meteor or cometary body entering the 
atmosphere and the temperatures encountered causing some sort of natural 
EMP or similar pulse.  I want to disrupt the technology for at least 
several days, not completely destroy it.

Or would a good old fashioned solar flare of Biblical proportions be better?

ObTrav:  The party in on a TL7-8 world when this occurs.  As their 
equipment is not effected, everyone from the government to the mob wants 
them to carry out a few 'deniable' missions.  Or...the players have 
foreknowledge of this event happening and plan to use it to 'liberate' some 
item or make a quick profit selling functional equipment at grossly 
increased prices.

Thanks!

Kurt Feltenberger
kurt@blazenet.net
Morrow Project Campaign http://www.sol-3.net
WT-L Support Pages http://www.sol-3.net/wt-l

"To our Country! In her intercourse with foreign nations,
      may she always be in the right, but our country, right or wrong!"
~Stephen Decatur

------------------------------

Date: Sat, 07 Aug 1999 11:50:41
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Planetology on the Web?

At 12:20 PM 8/7/99 -0400, you wrote:
>I'd be interested in putting my Planetology 101 and 102 posts and
>other stuff on the web, but I don't have a site of my own. 
>Would anyone be interested in hosting this?

Gladly!
- -- 

Doug Berry
dberry@hooked.net
http://www.hooked.net/~dberry

------------------------------

Date: Sat, 07 Aug 1999 12:58:30 -0600
From: "Christopher B. Thrash" <thrash@io.com>
Subject: Re: Dispatch From Crescent City Con

>Date: Sat, 07 Aug 1999 08:46:04 -0500
>From: Black ICE <wombat@premier.net>
>Subject: Dispatch From Crescent City Con
>
>Evil Stevie is currently displaying the photocopy draft of G:T 2d
>edition at the SJG booth.  Should be out soon.
>
>Anything in particular for which I should look in the draft?

Check the Interstellar Travel and the (very short) Trade and Commerce rules
on (IIRC) pp. 120-122. The Misjump rules should look much more like CT than
1/e did, and the trade stuff should parallel Far Trader.

Have bay weapons been corrected (in the design appendix) so that they are
consistently internal: i.e., no additional surface area, all spaces
internal, etc.?

There should be some corrections to the starship and spacecraft design
specifics (e.g., reducing the number of maneuver modules on the modular
cutter from 16 to 12), but nothing outrageous.

Most of the remaining changes should reflect existing errata, together with
some minor adjustments to the design system that David Pulver recommended.

Thanks,

Chris

------------------------------

Date: Sat, 7 Aug 1999 15:02:15 EDT
From: GypsyComet@aol.com
Subject: Re: Dispatch From Crescent City Con

SciFiFan56@aol.com asks:

>In a message dated 8/7/99 9:50:32 AM Eastern Daylight Time, 
>wombat@premier.net writes:
>
>> Just to let y'all know:
>>  
>>  Evil Stevie is currently displaying the photocopy draft of G:T 2d
>>  edition at the SJG booth.  Should be out soon.
>>  
>>  Anything in particular for which I should look in the draft?
>>  
>
>Yeah, what are the most profound differences!!! What is prompting this 2nd 
>edition so early in the shelf-life of G:T? 
>
>Concerned Consumer. 

 Mostly the fact that SJG has NONE left in the warehouse...

GC

------------------------------

Date: Sat, 7 Aug 1999 13:52:34 -0500 (CDT)
From: Cynthia Higginbotham <cyhiggin@pipeline.com>
Subject: Re: First In subsector listing

> At 10:10 PM 8/5/99 +0000, you wrote:
> >A fair number of people had been requestion additions and or changes
> to the listing I 
> >designed. The problem is, I've run out of space...
> >
> >So, do I:
> >
> >  a. Leave as is...
> >  b. Take something out and add new stuff...
> >  c. Develop a coding scheme (which I am against, while it is very
> Traveller, it is 
> >also un-GURPS).

One suggestion: since GURPS Starports 0,I-V directly correspond to
Trav starports X,E-A, go ahead and use Trav single-letter starport
codes--everyone is familiar with them and it'll save you a column
or two.

> >  d. Stop limiting myself to 80 columns.
> 
> 	E. Keep what you have now, and add as separate options c and/or d.
> That way, the GURPS interface is unchanged. Those of us who want/need
> something different dump c or d to a text file and run it through
> Perl or some other utility to extract and reformat it the way we want
> 
I definitely agree. I like options; that way I don't have to re-write
the program to suit me... ;-)

> (Just learning it but Perl ROCKS!  "Help, I've geeked and I can't get
> up!")

YEAH!
(At work, I stealth-install Active Perl on the WinNT boxes my 
employer forces me to use at work...)

				--Cynthia

------------------------------

Date: Sat, 7 Aug 1999 15:05:19 EDT
From: GypsyComet@aol.com
Subject: AOLs websites

If anyone checked last night and found my site (or others on AOL) down, it 
seems to be back now. Probably an AOL administrative thing...

GC

------------------------------

Date: Sat, 07 Aug 1999 16:17:19 -0400
From: Steve Daniels <stevedaniels@portcaddo.com>
Subject: Don't Panic.  Remain Calm.

It may not be cause for great concern for the survival of TML,
but . . . it bears obsevation.

As many of you know, MGPN.COM, the former host of TML
was acquired not too long ago by I-Magic Games.  (NASDAQ: IMGK).
Of which I-Magic Online is a division, as you can see in the current
mailing address of the list.  The name of the affiliated companies
was recently changed to highly origonal and descriptive
Internet Entertainment Network, aka iEN (not to be confused with
IEG  - Internet Entertainment Group - the big player in online porn,
though they have diversified into many other areas of late).

IMGK is about to be delisted from Nasdaq for various reasons.
Its shares, which peaked at $12, closed for $0.63 on Friday.
That 'value' may be substantially diluted if some Convertible
Debentures are converted to stock (a move which will help
it delisting appeal - how much no one knows).  Of further
concern:  the news about potential delisting was not mentioned
in two recent press conferences, and they are long overdue for
a stockholder's meeting.  This exposes them to a class action lawsuit
from the stockholders for failure to disclose material information.
The current CEO is now stepping down, though he will stay on
the Board of Directors.  Prospects for finding a talented CEO
that can actually save this ship are not especially good.
Another member of the board is threatening resignation over
the lack of a stockholder meeting issue.

In short, things look grim for this company.

I think the likelihood of any severe disruption to TML in the
near term is remote.  But, I suggest that a wary eye be kept
for potential long term problems and solutions.

My guess is that IMGK will get a CEO who is talented at
getting failing companies acquired by strong companies and
that such an acquisition will take place in the next two months.
IMGK does have valuable properties, primarily its online
pay-to-play megaplayer WWII flight combat sim WarBirds
(a game I have played for 4 continuous years at least twice
a week).  At $2/hr, it generates valuable cash revenues, a
rare situation in the non-porn online-only industries.

The company has had acquisition offers over the last few months,
both for the company as a whole and for WarBirds, but has
turned those down, painting a too-rosy picture of the company's
future pointing to its impressions count and advertising revenue.

So, no immediate trouble, but keep an eye on the horizon.

Bloo
(Steve Daniels)

------------------------------

Date: Sat, 07 Aug 1999 16:17:19 -0400
From: Steve Daniels <stevedaniels@portcaddo.com>
Subject: Don't Panic.  Remain Calm.

It may not be cause for great concern for the survival of TML,
but . . . it bears obsevation.

As many of you know, MGPN.COM, the former host of TML
was acquired not too long ago by I-Magic Games.  (NASDAQ: IMGK).
Of which I-Magic Online is a division, as you can see in the current
mailing address of the list.  The name of the affiliated companies
was recently changed to highly origonal and descriptive
Internet Entertainment Network, aka iEN (not to be confused with
IEG  - Internet Entertainment Group - the big player in online porn,
though they have diversified into many other areas of late).

IMGK is about to be delisted from Nasdaq for various reasons.
Its shares, which peaked at $12, closed for $0.63 on Friday.
That 'value' may be substantially diluted if some Convertible
Debentures are converted to stock (a move which will help
it delisting appeal - how much no one knows).  Of further
concern:  the news about potential delisting was not mentioned
in two recent press conferences, and they are long overdue for
a stockholder's meeting.  This exposes them to a class action lawsuit
from the stockholders for failure to disclose material information.
The current CEO is now stepping down, though he will stay on
the Board of Directors.  Prospects for finding a talented CEO
that can actually save this ship are not especially good.
Another member of the board is threatening resignation over
the lack of a stockholder meeting issue.

In short, things look grim for this company.

I think the likelihood of any severe disruption to TML in the
near term is remote.  But, I suggest that a wary eye be kept
for potential long term problems and solutions.

My guess is that IMGK will get a CEO who is talented at
getting failing companies acquired by strong companies and
that such an acquisition will take place in the next two months.
IMGK does have valuable properties, primarily its online
pay-to-play megaplayer WWII flight combat sim WarBirds
(a game I have played for 4 continuous years at least twice
a week).  At $2/hr, it generates valuable cash revenues, a
rare situation in the non-porn online-only industries.

The company has had acquisition offers over the last few months,
both for the company as a whole and for WarBirds, but has
turned those down, painting a too-rosy picture of the company's
future pointing to its impressions count and advertising revenue.

So, no immediate trouble, but keep an eye on the horizon.

Bloo
(Steve Daniels)

------------------------------

End of Traveller-digest V1999 #926
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